Introduction

    Keeshond is a 2D game engine/framework for the Rust programming language.

    Scope of this book

    The Keeshond Game Engine Book is designed to acquaint you with how Keeshond works at a high level, and how to make games with it. It does not serve as an exhaustive API documentation, but rather a series of tutorials that provide a conceptual understanding where the API cannot.

    This is a living document. Expect to see new pages, as well as additions to existing ones, while Keeshond continues to evolve.

    Code license

    Licensed under either of

    at your option.

    Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.